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ⓘ Patapon is a video game published for the PlayStation Portable handheld game console combining gameplay features of a rhythm game and a third-person god game. T ..




Patapon
                                     

ⓘ Patapon

Patapon is a video game published for the PlayStation Portable handheld game console combining gameplay features of a rhythm game and a third-person god game. The title is created from two Japanese onomatopoeia, pata and pon. The game is presented in a cartoonish, silhouetted two-dimensional environment, and features the player acting as a deity who commands an army of caricatured miniature tribal creatures by beating traditional talking drums. The game was developed by Pyramid and produced by Japan Studios.

                                     

1. Gameplay

Patapon is a video game that the player controls in a manner similar to rhythm games. The player is put in direct control of a tribe of Patapon warriors; to command the warriors, the player inputs specific sequences using the face buttons on the PSP, each representing a "talking drum", in time to a drum rhythm. These sequences order the tribe to move forward on the linear battlefield, attack, defend, and other actions. If the player inputs an unknown sequence or enters them off the main rhythm, the tribe will become confused and stop whatever they are doing. However, repeatedly entering a proper sequence in sync with the rhythm will lead the tribe into a "Fever" increasing their attack and defensive bonuses. The tribe will stop doing anything after performing the last entered command if the player does not enter any more commands. For example, some commands are square, square, square, circle, which has them march forward and circle, circle, square, circle, which makes them attack.

The game is divided into several missions. Prior to each mission, the player can recruit new troops and assemble formations, equip troops with weapons and armor gained from the spoils of war or crafted from certain minigames. The player can return to an earlier mission to acquire additional resources and equipment to build up their troops before a larger battle.

                                     

2. Story

The Patapon Tribe were flourishing people until they experienced many tragic losses and later on, they were maltreated by the Zigoton Empire although Ormen Karmen of the Karmen Tribe originally defeated them and overtook the Patapole Palace. The player takes the role of their god, the "Almighty", and uses sacred war drums to direct the Patapons to recover their land. As the story progresses, the Patapons embark on a journey to Earthend to look upon "IT", a sacred object whose appearance is unknown to the tribe and whose purpose is to grant the Patapons eternal contentment and true happiness. The enemy of the Patapons is the evil Zigoton Empire, a powerful tribe of slightly squarish creatures with red-and-black eyes as opposed to the white-and-black-eyed Patapons that have oppressed the Patapons since their fall from power. It becomes apparent later in the game that the Zigotons have their own prophecy which foretells that when the Patapons finally see and gaze at "IT", the world will fall into chaos. Towards the end of the game, many of the main Zigoton warriors sell their souls to the dark forces in an attempt to gain more power. Eventually Queen Kharma, ruler of the Zigotons, sells her soul in a final attempt to destroy the Patapons. When she is defeated, the Patapons have to kill Gorl, the demon that once threatened the world. Once defeated, the 3 Yaripons from the beginning arrive at the coast, which they assumed to be Earthend, and see the rising sun, which they assume to be "IT". However, unfulfilled by the anticlimactic end of their journey, they come to the conclusion that "IT" is, in fact, not the sun and to realize their destiny, they must cross the ocean to the real Earthend and continue their quest. At the end of the game, there is a scene in which the Patapons and the Zigotons are working together to build a boat to cross the sea.

                                     

3. Playable demo

On January 25, 2008. a playable demo was announced by Patapons associate producer Chris Hinojosa-Miranda via the official PlayStation blog. He revealed that the demo would be available for those who pre-ordered a copy of Patapon through GameStop. It has since been released as a downloadable demo for those in Europe and North America through the PlayStation Store. Progress made in the demo version of Patapon including the acquiring of a special demo-only weapon, The Spear of Protection is transferable to the full retail release so players can resume progress from where they left off in the demo.

                                     

4. Sequels

On July 9, 2008, a sequel was announced. The game was released on UMD on November 27, 2008 in Japan and on February 13, 2009 in Europe. The North American version was released May 5, 2009 as a digital format download from the PlayStation Store. People who reserved a copy of the game at a retail store were given a voucher to download it from the PlayStation Store. The game features new bosses and new units, a multiplayer mode and the appearance of a new tribe.

During E3 2010, Sony announced another sequel titled Patapon 3.

A port for PlayStation 4 was released on August 1, 2017.

                                     

5. Reception

The game was well received among critics. Metacritic has an aggregate score of 86 out of 100. IGN considers Patapon, "not only one of the best rhythm games ever released, its also one of the best titles for the PSP." GameSpot gave Patapon cited its excellent art design and innovative gameplay. 1UP.com noted its understated strategic depth despite the games faults. The game has sold 229.000 copies in North America by January 2009.

GameSpot nominated this game in "Best of 2008" awards. It was nominated in "Best Graphic, Artistic", "Best original music", "Best original game mechanic", "Most innovative game", "Best original IP", "Best Rhythm/Music game", "Best PSP game" and won 2 of these awards.

Awards

GameSpots "Best of 2008":

  • Most innovative game
  • Best original music

IGNs "Best of 2008 Awards":

  • Best New IP
  • PSP Game of the Year
  • Best Music/Rhythm Game
  • Best Artistic Design
  • Best Original Score


                                     
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  • sister was actress Lidia Quaranta. Love Everlasting 1913 Floretta and Patapon 1913 Hedda Gabler 1920 The Woman at Midnight 1925 The Doctor in Spite
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  • western roles, and had topbilled cowboy movies such as Sagupaan ng mga Patapon Dugong Tigre, and Apat na Bagwis. As an actor, Aristorenas has performed
  • Messalina 1910 Agrippina 1911 Love Everlasting 1913 Floretta and Patapon 1913 Monna Vanna 1915 The Railway Owner 1919 The Shadow 1920 Maria
  • Naples died in Rome on July 2, 1924. Love Everlasting 1913 Floretta and Patapon 1913 The Lady of the Camellias 1915 Odette 1916 Niniche 1918 Mariute
  • The Fiery Cavalcade 1925 The Last Days of Pompeii 1926 Floretta and Patapon 1927 The Storyteller of Venice 1929 Assunta Spina 1930 The Charmer
  • Nakaukit Na ang Lapida Mo, Junior Elvis, Pita, Terror ng Caloocan and Patapon The last film he appeared in was Mancao with his uncle Phillip Salvador
  • during the 1910s. Cesar Borgia 1912 Love Everlasting 1913 Floretta and Patapon 1913 Nerone e Agrippina 1918 La moglie di Claudio 1918 Maciste the
  • who frequently wrote film scores for Mario s productions. Floretta and Patapon 1913 Love Everlasting 1913 Titanic 1915 The Betrothed 1923 The
  • The Queen of Moulin Rouge 1926 When I Came Back 1926 Floretta and Patapon 1927 Homesick 1927 The Marriage Nest 1927 Madame Dares an Escapade
  • The Eighteen Year Old 1927 The Csardas Princess 1927 Floretta and Patapon 1927 Folly of Love 1928 The Case of Prosecutor M 1928 Two Red Roses
  • in Paris at the Theatre du Palais - Royal on 22 April. 1905: Florette Patapon play in three acts, with Pierre Veber, first presented in Paris at the

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