ⓘ Stronghold, 2001 video game. Stronghold is a historic real-time strategy game developed by Firefly Studios in 2001. The game focuses primarily on conquest and e ..

Stronghold (2001 video game)

ⓘ Stronghold (2001 video game)

Stronghold is a historic real-time strategy game developed by Firefly Studios in 2001. The game focuses primarily on conquest and expansion through military pursuits but also has prominent economic and infrastructure development elements. There is both an economic and a military campaign to be played and both are discussed in the game manual. In the English version, the game takes place in Medieval Britain around the time of 1066; however, since there is not always a time limit, scenarios can continue hundreds of years beyond that date.

As well as earning many favourable reviews from reviewers such as PC Gamer and GameSpy, the game continues to boast a large community, who edit and create various material through the in-game Map Editor/Scenario Creator.

Stronghold was a commercial success, with global sales above 1.5 million units by 2004. Because of its popularity, the game spawned several sequels: Stronghold: Crusader 2002, Stronghold 2 2005, Stronghold Legends 2006, Stronghold Crusader Extreme 2008, Stronghold 3 2011, Stronghold Kingdoms 2012 and Stronghold Crusader II 2014.


1. Gameplay

In Stronghold, the player takes the role of a lord in a kingdom. The goal is to create a stable economy and a strong military to defend against invaders, destroy enemy castles and accomplish the mission objectives.

Stronghold contains several modes of gameplay, with both combat and economic missions. The main game mode is the military campaign, which is based upon a map of England. The backstory to the campaign explains that the King was captured and held for ransom while invading a neighboring barbarian kingdom. Four Lords take control of the Kingdom, dividing it into their personal territories. The player is represented by a young, inexperienced commander, whose father is killed in an ambush by one of the villains. He is helped by two lords remaining loyal to the king. The player has to regain control of the Kingdom by reconquering counties from rival lords one by one. The player has to defeat each of the four Lords in the campaign, receiving help from the King once he has been successfully ransomed mid-game. An economic campaign is set after the main campaign, where the player re-constructs parts of the Kingdom. The player is set goals to complete against a variety of obstacles, such as bandits and fire.

Other game modes are single mission combat and economic scenarios, where the player has to complete either military or economic goals. A Siege mode is included in the game, where the player may attack or defend several historical castles. Free build mode is another game mode; here the player has the option of building a castle without any objectives. More scenarios can be created for the game using the built-in map editor.


1.1. Gameplay Simulated fire

Fire plays a main role in the Stronghold storyline, as in certain missions, igniting pitch is almost necessary for survival. Also, there are certain trigger events that start fires. Fires spread very quickly, and a flaming building can ignite people or other buildings. Fires will only go out if all sources of fuel are consumed, or if the fire itself is extinguished by fire watches. Fires can spread over small boundaries of water.

In most RTS games, fire appears on buildings as an indicator of damage; for example, if a building is damaged enough it would catch fire, but not necessarily sustain damage from that fire. In some games, such as Starcraft, some buildings damaged to a certain extent will catch fire and continue to take damage from it until they are repaired or the fire destroys them. In Stronghold, buildings that are damaged by siege weapons or are torn down would not catch fire; instead, they lose hit points until they collapse, with the indication of damage being visible signs of cracks and damage throughout the building. However, boiling oil pots, if destroyed, would start a small fire where they were built.

Contrary to many RTS titles, where fire plays a secondary, "eye candy" role, fire in Stronghold is an actual gameplay element. For instance, the player is subtly encouraged to build wells against enemies that like to use fire attacks.


1.2. Gameplay Map editor

An in-game map editor was included with the game. Rather than incorporating a proprietary scripting language, the editor has a WYSIWYG interface designed for use by all users.


2.1. Reception Sales

Stronghold was a commercial success, with global sales of 1.5 million units by 2004. It received a "Silver" signification from the Entertainment and Leisure Software Publishers Association ELSPA, for at least 100.000 copies sold in the United Kingdom.

On Media Controls sales chart for the German market, Stronghold launched at #1 among computer games for the month of October 2001. The Verband der Unterhaltungssoftware Deutschland VUD presented it with a "Gold" award in late 2001, indicating sales of at least 100.000 units across Germany, Austria and Switzerland. By the end of the year, the committee upgraded it to a "Platinum" status for 200.000 sales. Stronghold remained in Media Controls top 30 consistently through May 2002, placing 14th that month and 10th in April. After a 19th-place finish in June, it dropped to 27th in July, while its new Stronghold Deluxe edition debuted that month at #12. Deluxe proceeded to place seventh and 13th in August and September 2002, respectively.

In the United States, Stronghold debuted at #6 on NPD Intelects computer game sales rankings for the week of October 21. Holding the position in its second week, it placed 15th for the month of October overall. It was absent from NPDs weekly top 10 by its third week of release. Stronghold ultimately sold 220.000 copies and earned $7.8 million in the United States by August 2006. At the time, this led Edge to declare it the countrys 95th-best-selling computer game released since January 2000.


2.2. Reception Reviews

The game received "favorable" reviews according to the review aggregation website Metacritic. The graphics were praised by a number of reviewers; GameSpot said of the graphics, "The buildings look good, but not great, and the same can be said of the units", adding that "The animations are well done." IGN disagreed to a degree, saying "Animations are a bit choppy", and commented on the overall state of the graphics: "This isnt the prettiest game ever by a longshot, but its good enough that your eyes wont burn." GameZone gave high praise to the graphics, saying that the environments were "wonderful" and commenting on the good animation of the characters.

GameSpot did not say much on sound, but noted that the "Soundtrack is dramatic." GameSpy was neutral on its review of sound, saying that ".the music is nice, if not especially memorable", but also commenting on the "poor voice acting."

Stronghold was a nominee for Computer Gaming World s 2001 "Best Strategy Game" award, which ultimately went to Kohan: Immortal Sovereigns. The editors called Stronghold "extraordinarily creative and unique".


3. Sequels

The initial success of the game led to several standalone sequels.

Stronghold Crusader II

Stronghold Crusader II is the latest title in Firefly Studioss Stronghold franchise of "Castle Sim" RTS games, and was released on September 23, 2014.

Stronghold: Warlords

Stronghold: Warlords is an upcoming real-time strategy game in development, and published by Firefly Studios which was revealed during E3 2019. The release date is set in 2020.


3.1. Sequels Stronghold: Crusader

The second installment, Stronghold: Crusader, was released in September 2002. The gameplay is similar to the first game, but with enhanced RTS elements and with all maps and missions set entirely in the Middle Ages in the Middle East. The focus was radically influenced by fortification and siege technologies developed during the Crusades. The entire campaign, as well as the Conquest Trail game mode, takes place during the Third Crusade.

Unlike the original Stronghold, however, there are four separate, linear campaigns. The game does take history into effect: Saladin and Richard I of England are present as the games AI characters for the player to side with or against, together AI personalities. In addition, the player is allowed to play either as an Arabic lord or as a European king with little effect except which units the player begins.

A combination pack of Stronghold and Stronghold: Crusader, called Stronghold Warchest, was later released with all patches applied, new maps, and a new campaign trail and AI characters in Crusader.


3.2. Sequels Stronghold 2

The sequel, and the third game in the series, Stronghold 2 was released in April 2005. The game engine was enhanced to provide fully three-dimensional graphics. Other changes include new military and peace campaigns and the addition of crime and punishment. It also included many new characters and changed the walls and towers that can be added to a castle. However, the series unique real-time map editor was replaced with a still-life one.

Upon its release, many players were outraged by the games frequent crashes, lag even while playing offline on a computer with exceptional hardware and overall bugs. Firefly Studios paid much attention to the gaming communitys complaints, and promised fixes in later patches, the majority of complaints stopping with patch 1.2. Patch 1.3.1, released on Oct. 28, 2005 brought a "Conquest Trail" to the game, similar to that of Stronghold: Crusader. Stronghold 2 Deluxe was later released, containing all patches and new content.

Critically, the game has received generally mixed reviews, whether from the bugs present in the initial release or the gameplay. To promote Stronghold 2, a ten-level Flash game was created, called Castle Attack 2. The aim of the game was to balance building a castle and defending it.


3.3. Sequels Stronghold Crusader: Extreme

The fifth game, Stronghold Crusader Extreme, is largely the same as Stronghold Crusader, but with an expanded unit cap, allowing thousands of units to be on screen at once instead of hundreds in Stronghold Crusader. It also includes an updated version of the original Stronghold Crusader game with new AI and maps.


3.4. Sequels Stronghold Kingdoms

Stronghold Kingdoms is the first MMO-style game developed in the Stronghold series. In this free-to-play game players can anticipate a world filled with elements from the first game of the series.


3.5. Sequels Stronghold 3

Stronghold 3 is a 2011 real-time strategy game developed by Firefly Studios and published by SouthPeak Games. The game is the seventh in the series after several spin-offs, a remake and an MMORTS. It is the sequel to Stronghold, released in 2001, and Stronghold 2 released in 2005. Unlike previous games in the series which were published by Take-Two Interactive, the game has been published by SouthPeak Games, the new parent company of Gamecock Media Group, publisher of Stronghold Crusader Extreme.


3.6. Sequels Stronghold Crusader II

Stronghold Crusader II is the latest title in Firefly Studioss Stronghold franchise of "Castle Sim" RTS games, and was released on September 23, 2014.


3.7. Sequels Stronghold: Warlords

Stronghold: Warlords is an upcoming real-time strategy game in development, and published by Firefly Studios which was revealed during E3 2019. The release date is set in 2020.