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ⓘ Riddle of the Sphinx: An Egyptian Adventure is a 2000 graphic adventure game developed by Omni Creative Group and published by DreamCatcher Interactive. It rece ..




Riddle of the Sphinx: An Egyptian Adventure
                                     

ⓘ Riddle of the Sphinx: An Egyptian Adventure

Riddle of the Sphinx: An Egyptian Adventure is a 2000 graphic adventure game developed by Omni Creative Group and published by DreamCatcher Interactive. It received a sequel, entitled The Omega Stone: Riddle of the Sphinx II, in 2003.

                                     

1. Gameplay and plot

The gameplay is similar to any game in the post-Myst style, where players navigate through 360 panoramic screens and manipulate items to advance.

The games plot is about a young archaeologist in Egypt who searches for his or her missing mentor, Sir Gil Blythe Geoffreys.

                                     

2. Development

The game took five years to make. The designers, Jeff & Karen Tobler, were enamoured by the beauty and intricacy with which the Egyptians built their architecture, as well as the mysteries and secrets they held. The developers aimed to make the 3D models and renderings in the game as accurate as possible, for instance recreating the Sphinx and Sphinx Enclosure in exact detail. The team asked an expert to provide an authentic translation and editing of a scroll using the style and grammar used by the royal scribes during Chephrens reign They did extensive research into the history and culture of Egypt, and uploaded a lot of their research onto their website.

On the website, the team sold authentic egyption merchandise in association with A&Es Merchant Affiliation Program. Riddle of the Sphinx was modeled and rendered almost exclusively with Strata StudioPro, while CyberMesh exports were used for certain occasions. The game contains full-Screen, Interactive 360° Panoramas QTVR. The game soundtrack was composed and performed entirely by Jeff Tobler.

The game was formally announced on June 10, 1998. In October 1999 it was announced the game would have a Spring 2000 release.

                                     

3.1. Reception Sales

Market research firm PC Data estimated North American retail sales of 4.955 copies for Riddle of the Sphinx during 2000, all of which derived from December. The firm reported another 99.429 retail sales of the game in North America during 2001, and 36.634 during the first six months of 2002. According to DreamCatcher, sales of Riddle of the Sphinx reached 250.000 copies in the United States alone by March 2003. PC Data placed its total North American retail sales for 2003 at 16.747 units; during the first two months of 2004, its jewel case SKU sold 777 copies and its original box SKU sold 1.537 copies in the region.

                                     

3.2. Reception Critical reviews

According to the review aggregation website Metacritic, Riddle of the Sphinx received "mixed or average reviews" from critics.

IGN gave it a 5.3 out of 10, commenting "Is this an oasis of adventure gaming in a barren desert of crap titles? Nah. its just a mirage."

The Riddle of the Sphinx website won numerous awards, and the games soundtrack was highly praised.

                                     

4. Legacy

The Omega Stone: Riddle of the Sphinx II was released in 2003.

A Kickstarter campaign was set up in 2015 to have a 15th anniversary edition of the game. The team met their original goal but did not meet their stretch goal.

                                     
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