ⓘ Creative computing covers the interdisciplinary area at the cross-over of the creative arts and computing. Issues of creativity include knowledge discovery, for ..

Creative computing

ⓘ Creative computing

Creative computing covers the interdisciplinary area at the cross-over of the creative arts and computing. Issues of creativity include knowledge discovery, for example.


1. Overview

The International Journal of Creative Computing describes creative computing as follows:

Creative computing refers to a meta-technology to coalesce knowledge in computing and other disciplines. People use computers as aids to creativity and creative-computing topics may reshape the world as we know it. Applications are seen in arts, entertainment/games, mobile applications, multimedia, product/web design and other interactive systems.

Creative computing is interdisciplinary in nature and topics relating to it include applications, development method, evaluation, modeling, philosophy, principles, support environment, and theory.

The term "creative computing" is used both in the United Kingdom and the United States e.g., at Harvard University and MIT.


2. Degree programmes

A number of university degree programmes in Creative Computing exist, for example at:

  • Goldsmiths, University of London
  • University of the Arts London
  • Queen Mary, University of London
  • Wrexham Glyndŵr University
  • Bath Spa University
  • University of West London
  • Falmouth University
  • Queens University

3. Journal

The International Journal of Creative Computing is a quarterly peer-reviewed scientific journal published by Inderscience Publishers, covering creativity in computing and the other way around. The editor-in-chief is Hongji Yang Bath Spa University.

The journal was established in 2013 and is abstracted and indexed in CSA, ProQuest, and DBLP databases. As of 2019, the journal appears to be defunct.

  • Creative Computing was one of the earliest magazines covering the microcomputer revolution. Published from October 1974 until December 1985, the magazine
  • The Creative Computing Benchmark, also called David Ahl s benchmark, is a computer benchmark that was used to compare the performance of the BASIC programming
  • written by air traffic controller David Mannering, and released by Creative Computing for the TRS - 80 Model I and Exidy Sorcerer in 1978, and for the Apple
  • both hardware and software. Computing is a critical, integral component of modern industrial technology. Major computing disciplines include computer
  • January 2009. Creative s Zii Stemcell Computing is not likely to be awesome Retrieved 11 November 2010. Creative unveils Zii Engadget
  • Library. Commodore GameBase 8BitFiles.NET. Creative Computing Software 5.7 Creative Computing Magazine. Vol. 5 no. 7. July 1979. p. 154. Arcade
  • David H. Ahl born 1939 is the founder of Creative Computing magazine. He is also the author of many how - to books, including BASIC Computer Games, the
  • syndrome. High - Performance Reconfigurable Computing HPRC is a computer architecture combining reconfigurable computing - based accelerators like field - programmable
  • Creative technology is a broadly interdisciplinary and transdisciplinary field combining computing design, art and the humanities. The field of creative
  • Autonomic computing AC refers to the self - managing characteristics of distributed computing resources, adapting to unpredictable changes while hiding
  • Bachelor of Computing B.Comp. is a bachelor s degree in Computing This degree is offered only in some universities, and is slightly different from
  • Milestones is a 1981 video game published by Creative Computing for the Apple II. Milestones is a computer auto race card game. Forrest Johnson reviewed

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