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ⓘ The Forgotten: It Begins is a 1999 non-violent adventurepuzzle video game developed by Ransom Interactive and published by DreamCatcher Interactive. A sequel wa ..




                                     

ⓘ The Forgotten: It Begins

The Forgotten: It Begins is a 1999 non-violent adventure/puzzle video game developed by Ransom Interactive and published by DreamCatcher Interactive. A sequel was to be released called The Forgotten II: The Collection. The Forgotten narrative was originally supposed to last over 7 games, but these were never completed.

                                     

1. Development

The concept of serialisation was decided early on in the development of The Forgotten storyline in 1995 - a franchise that runs over seven games "modules". The genre of game was due to the response from customers regarding Dreamcatchers earlier titles Beyond Time and Jewels of the Oracle, which expressed a desire for "non-violent, adventure/puzzle style games".

The website went live on October 19, 1999. The unreleased game Thibedeaux: Escape from Hell, announced on October 21, 1999, was to be based on a character from The Forgotten ; a multi-level demo was planned for E3 in the spring of 2000, but did not materialize. The game shipped on November 15, 1999 to EBX, Babbages, Microcenter and other stores, and could also be purchased online off Dreamcatcher Games Online Store.

The Forgotten II: The Collection picked up where the original left off plot-wise. The narrative was originally supposed to be covered in 7 games; by April 2000, complete storyline for all seven modules had been fully developed, and the story arcs and puzzles for Episodes 2 and 3 were completed. At this time, the modeling and artwork has begun, and the game interface had been reworked to allow for larger panoramas and puzzles. A new gaming engine was also being developed for better flexibility and performance in Forgotten II and future games. The first two titles were to be released on single CDs, while the 3rd-7th were to be targeted for DVD.

                                     

2. Critical reception

While critics appreciated the games atmosphere and approachability, as well as its intriguing premise, the game was also criticized for its short length and poorly-developed story. Others criticized the games lack of urgency or danger.

It received a score of 1.5 out of 5 from Computer Games Magazine.

                                     
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